![]() ![]() This upgrade adds a rear sight to this revolver and the SAA. The "Improved Sights" of the New Army & Navy. It is manufactured by Peeters & Janssens in-game. The Borchardt C-93 returns from the first game as the "Semi-Automatic Pistol." It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol. Packenbush, Hutton & Baird, and Peeters & Janssens. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. The in-game weapon names are a mix of generic names and some fictional weapon names. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. ![]() Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. ![]() ![]() Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. This page will ideally cover both first-person and third-person views of weapons. Like the eighth generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key.
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